Mobile video games are defined as handheld portable video games or as computer/cellular phone-based video games. A handheld computer-phone-based video game system (often abbreviated to “CMD” or “MDL”) is a hand held mobile video gaming system that utilizes one or more cameras. Handheld computer video games are usually intended for casual handheld use and do not incorporate high end graphics, special effects, or other components of higher quality video games that are designed for consoles. In comparison to handheld consoles, CMDs have a limited number of motion capabilities, a short battery life, and other hardware limitations. Many games are sold with limited warranties or do not carry any type of consumer protection.
An example of a mobile video games system was introduced by a Canadian company called Nintendo when it was called the Nintendo Gamecube. This system was highly successful and set many industry records. When Nintendo decided to discontinue the franchise, many consumers complained that the quality of the Nintendo Gamecube was better than the previous models. A spokesperson for the company said that all mobile video games will have the same quality standards as other console and handheld gaming systems.
Consoles and mobile video games differ in a few ways, such as the amount of memory they require, whether the player needs to configure settings before beginning play, and whether there are costs involved in playing free-to-play games over the Internet. In terms of mobile games, there are a few companies that design and manufacture their own free-to-play titles. For example, Electronic Arts, a company that produces both PC and Xbox titles, has developed a series of free mobile games in the form of apps.
Effect Of Loneliness And Anxiety With Mobile Game Addiction
One of the largest issues consumers face with mobile video games is depression. These apps often require the player to be continuously active in order to advance to higher levels. Due to the nature of these types of games, players often spend a great deal of time in a state of relaxation or depression. For example, in the game “Dogs”, there is an option to feed the dog so that it grows bigger. However, if the player does not feed the dog food in a timely manner, it will not grow and eventually become obese.
One of the concerns that many parents have is whether their children will develop an addiction to mobile video games online. There have been several studies that address this concern. In one study, children who spent at least 90 minutes a day on mobile devices were more likely to display signs of addictive behavior. Another study found that adolescents who played mobile games online were significantly more depressed than adolescents who did not play such games. These studies provide evidence that there may be a relationship between depression and addiction.
One study examined the relationship between bullying behavior and mobile game addiction by analyzing data from a national survey. The results of this study suggested that bullying was more prevalent in grade 7 and grade 8 students, suggesting that the problem may be associated with adolescents playing mobile games. A second study looked at two samples of adolescents. One sample had significantly higher mean scores on the math portion of the Test of Basic Skills (TBS) exam, and a higher mean score on the reading section. The second sample had lower mean scores on the reading section and lower mean scores on the science section. The authors of the study suggested that the difference between the samples could be due to different variables being used in the math and reading tests.
In The End
Overall, the study found that loneliness and social anxiety/depression increased the risk that an individual would develop an addiction to mobile games. Specifically, the researcher found that those individuals who had low levels of social anxiety, low self-esteem, and low life expectancy were at greater risk for developing an addiction to gaming. Those who had high social anxiety, high self-esteem, and high life expectancy were at less risk for developing an addiction. Those individuals who played several online games over a period of time were at least moderately satisfied with their entertainment. However, those individuals who played one or two games were likely to be dissatisfied with their entertainment. Overall, this study found that loneliness and social anxiety/depression are associated with the increased risk of having an addictive disorder such as mobile game addiction.